Maplestory which class is the best




















Mobbing : Mobbing directly impacts your training speed and how easy you can clear a particular training map. These days most classes have been designed with a reliable mob attack although some still lack height or reach on these attacks that make some of the best MapleStory training maps out of reach.

It can also impact the likes of Meso rates that you can expect to obtain that are particularly important on the Reboot server.

A good mobber is also likely to have good mobility and DPS which are also rated seperately. Bossing : The other side of the core MapleStory gameplay is bossing which is primarily done solo until the late game bosses.

A good bossing character kit means they are capable of holding their own in these fights by having targeted powerful attacks, invincibility in their skills i-frames or even passive IED. Strong bossing classes in MapleStory are likely to have high DPS and utility which are rated separately as well. These days the MapleStory character meta has changed to where all classes have some form of mobility skill. Even more choices have been added to make a more comprehensive list of the best MapleStory classes.

These powerful magic users attack enemies with Damage Over Time DOT spells and create multiple stacks to inflict massive amounts of damage over a few seconds to large groups of enemies. Even better, the come equipped with an ability that allows them to do more damage based on the number of DOT stacks affecting an enemy. Heros are powerful melee warriors that use "combos" to help increase their damage against enemies.

Their attacks will generate special orbs that can be collected to make them stronger. They're also capable of consuming these orbs to debuff their enemies. Their bread and butter is a specialized skill called Enrage, which lets them focus on fewer enemies but increases their damage.

This class is great for taking down tougher enemies and bosses. Night Walkers are pretty diverse when it comes to dishing out damage. Being the "thieves" of the Cygnus Knights, they're capable of attacking quickly and use ranged stars to deal damage.

Unlike other thieves, Night Walkers are capable of jumping while they attack to allow them to deal damage faster and to more enemies. They're also capable of summoning bats to dish out DPS, attacking mobs with DOT damage, and can even increase their own HP with useful siphon abilities. Even better, the come equipped with an ability that allows them to do more damage based on the number of DOT stacks affecting an enemy.

Heros are powerful melee warriors that use "combos" to help increase their damage against enemies. Their attacks will generate special orbs that can be collected to make them stronger. They're also capable of consuming these orbs to debuff their enemies.

Their bread and butter is a specialized skill called Enrage, which lets them focus on fewer enemies but increases their damage. This class is great for taking down tougher enemies and bosses. Night Walkers are pretty diverse when it comes to dishing out damage. Being the "thieves" of the Cygnus Knights, they're capable of attacking quickly and use ranged stars to deal damage.

Unlike other thieves, Night Walkers are capable of jumping while they attack to allow them to deal damage faster and to more enemies. They're also capable of summoning bats to dish out DPS, attacking mobs with DOT damage, and can even increase their own HP with useful siphon abilities. Those looking for a more "traditional" warrior in the Cygnus Knights can opt for Dawn Warrior, a class with interchangeability on the battlefield. These powerful damage-dealers can use one-handed or two-handed swords and have the ability to switch stances between Falling Moon and Rising Sun.

Night Walkers are pretty diverse when it comes to dishing out damage. Being the "thieves" of the Cygnus Knights, they're capable of attacking quickly and use ranged stars to deal damage. Unlike other thieves, Night Walkers are capable of jumping while they attack to allow them to deal damage faster and to more enemies.

They're also capable of summoning bats to dish out DPS, attacking mobs with DOT damage, and can even increase their own HP with useful siphon abilities. Those looking for a more "traditional" warrior in the Cygnus Knights can opt for Dawn Warrior, a class with interchangeability on the battlefield. These powerful damage-dealers can use one-handed or two-handed swords and have the ability to switch stances between Falling Moon and Rising Sun. Falling Moon will decrease their attack but double their attack count, allowing them to handle multiple enemies.

Conversely, Rising Sun raises both damage and attack speed. For players that want to dish out melee damage close up but also like the thrill of "spellcasting," Thunder Breaker offers a great middleground. These storm-loving Pirates are capable of chaining together their weather-based attacks and abilities, giving them great maneuverability and damage output.

This class has a high base attack, converts Magic Attack into Attack, uses only two manuals buffs, possesses bind skills, hits multiple platforms, performs vertical and horizontal flash jumps, and gets innate healing. But, it requires micro-managing of buffs, consumes HP for skills instead of MP, needs proper combo to be effective, has low defense and avoidability, and suffers from cooldowns with weapon skills.



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